Locking horns (for Rolan)
Aug. 11th, 2024 07:54 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Of all the battles he's ever faced, from undead to devils, none has ever unmanned Zevlor to the same extent as standing in the square across from Sorcerous Sundries.
He's arrived in Baldur's Gate late, he knows. After the remnants of the tiefling refugees he was meant to lead, and alone. That he made it by himself is impressive. That he managed it while nightly questioning whether or not he really wanted to wake at all in the morning is a testament to...something. Duty. Bloody-mindedness. Some fragment of the paladin left clinging to his soul. There is no way back; he has no right to ask forgiveness of the people he failed, but that doesn't absolve him of his fealty to them.
He cannot approach them himself, and whether that's practicality, knowing they wouldn't accept him, or whether it's cowardice, he can't say, but what he has done, is tracked them through the city like a ghost, leaving food and coin for them to find here and there, intervening from the shadows when it looked like someone might do them harm. Stupid, really. Neither Gortash nor the Absolute will be defeated by sweets and copper coins. Perhaps all Zevlor is doing is idle fancy, assuaging his own conscience in the laziest way possible.
But it's not as if he can take on the Absolute, himself. It's had a piece of him already.
No. But if he's to do anything more for his people than skulk--and it damn well seems like someone has to--he's going to have to talk to one, face to face. Rolan is his choice for more reasons than one. A gifted wizard in his own right, he certainly never acted as though he needed Zevlor's leadership before, and the old Hellrider has heard enough about their journey without him to be impressed. If nothing else, he owes Rolan thanks, and an apology.
It's just that the last thing he wants is to face him.
It's more than an hour that he lingers, legs feeling like lead, trying to force himself to move toward the door of the shop. Bless and curse the bastard, if it wasn't for Aradin's sudden, noisy appearance in the doorway, Zevlor might have turned to stone and stayed forever. As it is, his argument with the animated armor prompts just enough amusement, and deja vu, to get him moving, letting his steps carry him past the human as quietly as they can. And thanks to the ragged hood and cloak covering his head and his armor, he goes unnoticed.
Rolan, however, is going to notice him fairly quickly. He approaches the counter with barely a glance as the magical summons wandering the room, and if his face is shadowed within fabric, it's still pretty damn distinctive.
He's arrived in Baldur's Gate late, he knows. After the remnants of the tiefling refugees he was meant to lead, and alone. That he made it by himself is impressive. That he managed it while nightly questioning whether or not he really wanted to wake at all in the morning is a testament to...something. Duty. Bloody-mindedness. Some fragment of the paladin left clinging to his soul. There is no way back; he has no right to ask forgiveness of the people he failed, but that doesn't absolve him of his fealty to them.
He cannot approach them himself, and whether that's practicality, knowing they wouldn't accept him, or whether it's cowardice, he can't say, but what he has done, is tracked them through the city like a ghost, leaving food and coin for them to find here and there, intervening from the shadows when it looked like someone might do them harm. Stupid, really. Neither Gortash nor the Absolute will be defeated by sweets and copper coins. Perhaps all Zevlor is doing is idle fancy, assuaging his own conscience in the laziest way possible.
But it's not as if he can take on the Absolute, himself. It's had a piece of him already.
No. But if he's to do anything more for his people than skulk--and it damn well seems like someone has to--he's going to have to talk to one, face to face. Rolan is his choice for more reasons than one. A gifted wizard in his own right, he certainly never acted as though he needed Zevlor's leadership before, and the old Hellrider has heard enough about their journey without him to be impressed. If nothing else, he owes Rolan thanks, and an apology.
It's just that the last thing he wants is to face him.
It's more than an hour that he lingers, legs feeling like lead, trying to force himself to move toward the door of the shop. Bless and curse the bastard, if it wasn't for Aradin's sudden, noisy appearance in the doorway, Zevlor might have turned to stone and stayed forever. As it is, his argument with the animated armor prompts just enough amusement, and deja vu, to get him moving, letting his steps carry him past the human as quietly as they can. And thanks to the ragged hood and cloak covering his head and his armor, he goes unnoticed.
Rolan, however, is going to notice him fairly quickly. He approaches the counter with barely a glance as the magical summons wandering the room, and if his face is shadowed within fabric, it's still pretty damn distinctive.